Module 00 · Start here
Start here if you are new to seismic. Questions about what can and cannot be resolved depend on the properties of the earth the wave travels through. Build a column below, from the sea surface down to five kilometers, and three things change together as depth increases.
Rocks compact. Pile sediment on top of sediment and the grains pack tighter, water is squeezed out, and the rock gets both faster and denser. Velocity climbs roughly in a straight line with depth, and density follows it. That is the background trend, and most of the earth obeys it.
Time is not depth. Seismic arrives in two-way time. Because velocity keeps rising, a second of time near the surface covers far less rock than a second of time at four kilometers. Every thickness you read off a section in milliseconds has to be converted with a velocity that is itself changing.
The earth absorbs energy. It takes the high frequencies first, so the pulse that started sharp arrives at depth long and smooth. This is attenuation, measured by a number called Q, and it is why deep data usually looks softer than shallow data.
All three trends act on the same quantity. How much detail seismic can show depends on its wavelength, and wavelength is velocity divided by frequency: λ = V / f. Going down, the velocity on top of that fraction gets bigger and the frequency underneath it gets smaller. Both push the wavelength up, and a longer wavelength means less detail.
The thinnest bed you can resolve therefore grows steadily with depth, often from ten meters near the surface to fifty or more at four kilometers. The cause is the earth itself rather than the processing or the interpretation.
Drag the depth marker down and watch the last panel. It gives the thinnest bed that could be resolved at any depth, for the data you have. The λ/4 it uses is the standard rule of thumb; module 02 measures the number directly for a specific wavelet and gets something closer to λ/5. The trend with depth is the same either way.
Density follows the velocity through Gardner's relation, and shear velocity through the mudrock line. Both are rules of thumb, and both are close enough to reason with.
A high Q means the rock absorbs little. Hard rock is 200 and up; soft, gassy, shallow sediment can be under 50.
1 The earth shaded by impedance
2 Velocity Vp and Vs
3 Density
4 Impedance Vp × density
Depth becomes time, the pulse loses its high frequencies, and the thinnest bed you can resolve grows.
5 Depth to time
6 Frequency left after the earth absorbs
7 The pulse itself at the surface and at your marker, both scaled to the same height
8 Thinnest bed you can resolve λ/4, the rule of thumb
Velocity below the seabed follows a linear compaction trend, V = V₀ + k·z. Density comes from Gardner's relation, ρ = 0.31·V0.25 with V in m/s, which is the metric form of the original ft/s expression. Shear velocity uses Castagna's mudrock line, Vs = (Vp − 1360)/1.16. Water is 1500 m/s, 1.03 g/cc, and carries no shear wave. All three are rules of thumb that hold for clastic sections and fail for carbonates, evaporites and anything unusual — they are here to give the right shape, not the right number for your field.
The overpressured zone multiplies the velocity trend by a smooth raised-cosine trough. Density falls with it through Gardner, which gives a drop of a few percent for a substantial velocity reversal, and that is about what is observed.
Two-way time is integrated down the column as Σ 2·dz/V. Attenuation is constant-Q: the amplitude spectrum is multiplied by exp(−π f t*) where t* = Σ dt/Q along the path, with water treated as lossless. For a Ricker source the surviving peak frequency then has a closed form, which is checked here against a numerical search of the attenuated spectrum and agrees to better than a tenth of a hertz.
What this does not include, and it matters: processing. Inverse-Q filtering and spectral whitening recover part of the lost bandwidth, so real processed data at depth usually looks better than the raw physics here suggests. What is shown is what the earth does before anybody tries to correct it. Also left out are velocity dispersion, which accompanies attenuation, and the anisotropy that makes real velocities depend on direction.
Next up
You now have an earth with velocities and densities in it. The next module takes a handful of those layers and follows them all the way to a seismic trace, one step at a time, with nothing hidden: rock to impedance, impedance to reflections, reflections to a wiggle.
Open module 01 → All modules