What can you really see in seismic?

Module 04  ·  Horizontal resolution

How small a feature can I map in plan view?

Modules 01 to 03 asked how thin a bed you can see. This one asks how small a feature you can see, looking down on a map. The answer is set by the same wavelength and by one processing step, migration.

One trace does not see one point

The pulse spreads laterally as it travels down. When it reaches the reflector it illuminates a circular patch rather than a single spot, and the recorded echo is the sum of the returns from that whole patch.

The patch is as wide as it is because echoes from slightly off to the side travel only slightly further, arrive at nearly the same moment, and pile onto the same part of the trace. The patch has a name — the Fresnel zone — and at ordinary depths it is hundreds of meters across, usually bigger than whatever you are trying to map.

A single unmigrated trace therefore reports one number for an area the size of several football fields.

What migration does

Migration is the processing step that undoes the spreading. It takes the energy recorded across the Fresnel zone and returns it to the position it came from. When data is described as migrated, this is what has been done to it.

The optical comparison is a defocused lens. A point source images as a broad disc, no energy has been lost, and focusing gathers it back into a small spot. Migration does the same with recorded seismic energy.

Panels 3 and 4 below show it on the section. Unmigrated, each feature draws a curved diffraction arc across many traces, and arcs from neighboring features overlap. Migration collapses each arc back to a point.

The comparison holds at the limit as well. A lens cannot focus a point below its own diffraction limit, and migration cannot shrink a feature below about a quarter of a wavelength — the same λ/4 that limited bed thickness in module 02.

Two small features

Two small bright spots sitting on the same horizon, some distance apart.

Where and what

Migration — the focus step

Migration is the processing step that does the focusing. 3D focuses in every direction. 2D focuses along the line only, because a single line samples only one direction.

Nearly everything handed to you today is migrated. Older vintages and some legacy 2D lines are not, so if you ever work a survey from the tape library, set this to Unmigrated and see what you would be interpreting.

Display

Migration gathers energy from traces on either side of the target, so this is the half-width of the recorded aperture rather than the full survey. The less of it there is to work with, the softer the focus.

Looking down on the two features

Left: how big a patch each one smears into. Right: the map you would actually be handed.

1 The size of the blur drawn to scale

2 What the map looks like two features, or one?

Where the blur comes from, on the section

A single small feature does not put its echo on one trace. It puts a little energy on every trace that can see it, which draws the curved arc on the left. The two arcs cross each other: energy from both features arrives on the same traces, mixed together. That overlap is the Fresnel zone seen in section, and it is why the unmigrated map is a smear. Migration gathers each arc back to the point that produced it.

3 Unmigrated each feature spreads into an arc

4 Migrated each arc collapses to a point

A slice through the middle

Two bumps means two features. One bump means you would map one.
Wavelength λ = V / f— m
Depth to the horizon— m
Unfocused, one trace samples a patch— m across
That is about— football fields
Two features must be at least this far apart— m
At the moment—

Try this — and what to watch for

  1. Migrate the data. The point: it is the largest single improvement processing makes to a map in plan view. The page opens unmigrated. Click 3D and watch panels 1 and 4. The blur drops from a few hundred meters across to a few tens. Everything you believe about the shape of a feature in map view — a channel edge, the limit of a sand, the trace of a fault — depends on that one step having worked.
  2. Slide them together. The point: it is the same λ/4 you met vertically, now acting sideways. Press the button and watch panel 2 and the slice below it. They stay two until the gap closes to about a quarter of a wavelength, then merge into one blob that gets brighter rather than wider. Two gas pockets become one. Two channels become one channel. Nothing in the map tells you which it was.
  3. Ask what the unfocused panel could ever tell you. The point: it shows what migration is actually for. Back on Unmigrated, separate the two features by 300 m and try to convince yourself there are two. They cannot be separated. Both sit inside the same Fresnel patch, and no amount of gain or color choice will resolve them. Lateral interpretation depends on migration having been done.
  4. Go deeper. The point: feature sizes are not comparable between a shallow field and a deep one. Take the horizon from 1.2 s down to 3 s. The unfocused patch grows and the focused limit worsens too, though more slowly. The deeper the target, the more you are relying on migration having done its job.
  5. Shrink the survey. The point: it is why surveys are shot larger than the prospect, and why the edges of one are less trustworthy. Pull the survey width down to 600 m. The image degrades. Migration gathers energy across the recorded aperture, so a narrow aperture focuses poorly. This is why surveys are shot larger than the prospect, and why features near the edge of a survey are less reliable than those in the middle.
  6. Switch to 2D. The point: on a 2D grid, the shape of what you map is set partly by the direction you shot it. Look at the shape of the blur in panel 1. It becomes an elongated ellipse rather than a circle — sharp along the line, still smeared across it. Whether you can separate two features now depends on which way they happen to lie relative to your line. That is a geological conclusion being decided by the survey direction.

If you remember nothing else

  • Unmigrated, a trace reports one number for a patch hundreds of meters across. The Fresnel zone is (V/2)·√(t/f) in radius.
  • Migration does most of the work, often a tenfold improvement in the horizontal resolution length. Almost all modern data is migrated; older vintages may not be, and it is worth checking rather than assuming.
  • λ/4 is the floor, not a promise. A narrow survey or a poor velocity model leaves you well short of it.
  • Two features closer than that image as one, and the merged blob is brighter, which makes it look more real rather than less.
  • Vertical and horizontal resolution end up in the same place. Both are a quarter of a wavelength, and both improve only with bandwidth.
Method, assumptions, and where to read more

The section panels are computed rather than sketched: each small feature produces a diffraction arc at τ(x) = √(t₀² + (2Δx/V)²), convolved with a zero-phase Ricker wavelet and weighted by obliquity. That is exactly what a zero-offset section over a small feature looks like, and it is why migration has arcs to collapse.

The focused panels are not a full migration. They are the band-limited response that a successful migration produces: each feature images as a spot whose two-feature resolving distance is λ/(4 sin θ), with θ = arctan(aperture / depth) measured from the vertical at the target, so the aperture here is the distance to one side. This is the standard resolution result. It is used here in preference to running a real migration operator because a real one brings its own artifacts, which would distract from the point. The trade-off is that these panels show what migration is trying to achieve rather than the ways it can fail.

The spot shape is calibrated numerically so that two features exactly the quoted distance apart are on the point of separating — otherwise the picture and the number in the stat strip would disagree, which they did by a factor of nearly three before the calibration was added.

The Fresnel zone quoted is the first Fresnel zone at zero offset, equivalently r ≈ √(λz/2). Left out: velocity error, dip, 3D acquisition footprint, and the fact that migration only focuses correctly when the velocity model is right. A football field is taken as 100 yards, about 91 m.

Next up

05 · Resolution with depth

You have now met the λ/4 limit twice, downward and sideways. The next module asks what happens to it as you go deeper, where velocity climbs, the earth removes the high frequencies, and the thinnest bed you can see grows by about a factor of five between the shallow section and the deep one.

Open module 05 → All modules
← Can you see the fault? Next: resolution with depth →